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- Image Gallery
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-
- If you like this program, please:
-
- Send us $40.00, the normal user fee for Image Gallery.
-
- Registered users of Image Gallery are entitled to phone support,
- notification of upgrades and good karma. When you register it,
- we'll send you a copy of the latest version. Please tell us the
- version number of your copy of Image Gallery when you register. Our
- address can be found in the Registration section of this
- document.
-
- NOTE: You can register Image Gallery with a Visa card by
- calling 1-800-263-1138 (toll free) from the United States or
- 1-416-729-4969 from other places. (The area code for Alchemy
- Mindworks' non-800 numbers will change from 416 to 905 after
- October 4, 1993.)
-
- NOTE: British users of Image Gallery should contact our UK
- distributor, The Public Domain & Shareware Library Ltd.,
- Winscombe House, Beacon Road, Crowborough, Sussex, TN6 1UL,
- England, telephone 0892 663298, FAX 0892 667473, BBS 0892 661149.
-
- NOTE: Danish users of Image Gallery should contact Prof
- Shareware, Benloese Skel 4 G, DK 4100, Ringsted, Denmark.
-
- NOTE: French users of Image Gallery should contact our French
- distributor, DP Tool Club, 102 rue des fusilles, 59650 Villeneuve
- d'Ascq, France, telephone (33) 20 56 55 33, fax (33) 20 56 55 25.
-
- NOTE: German users of Image Gallery should contact our German
- distributor, PD-SERVICE-LAGE, Postfach 1743, D-4937 Lage, West
- Germany.
-
- NOTE: We now have a bulletin board system. See the section on
- contacting Alchemy Mindworks for more information.
-
-
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- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
-
- TABLE OF CONTENTS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
-
- Introduction
-
- New Features of Release 1.1
-
- Hardware and software
-
- Starting Image Gallery
-
- File formats
- Macpaint
- GEM/IMG
- PC Paintbrush PCX
- CompuServe GIF
- TIFF
- WordPerfect Graphics WPG
- Deluxe Paint/Amiga IFF/LBM
- PC Paint Pictor PIC
- Truevision Targa
- Windows 3 BMP
- Microsoft Paint MSP
- Encapsulated PostScript EPS
- Halo CUT
- Windows RLE
- PFS First Publisher ART
-
- Image Gallery's menus
-
- Desk Menu
- About...
- Help
- Save Screen
-
- File Menu
- Open
- Close
- New
- Set files
- Add
- Add many
- Sort
- Print
- Volume name
- Quit
-
- Edit Menu
- Details
- Find
- Statistics
- Kill
- Merge
- Extract
- View
- Export
-
- Configuration
- Runtime editing
-
- Command Line Switches
-
- A Word About Mice
-
- A Word About Resources
-
- Contacting Alchemy Mindworks Inc.
-
- Registration
- Paying by credit card
-
- Source code availability and books
-
- Bundling Image Gallery
-
- Shareware Distributors
-
- Other Alchemy Mindworks Shareware
-
- Revision History
-
- Legal Dogma
-
-
- INTRODUCTION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Image Gallery is a tool to help you keep track of a large
- collection of bitmapped image files. It's a visual database which
- will catalog files, allowing you to add comments and key words to
- each entry. Having created an Image Gallery database... a
- gallery... you will be able to search it either visually...
- looking through the images by eye... or by key words. Here are
- examples of search keys that you might use to search a large
- gallery.
-
- - Find all the files with the keyword "girl".
- - Find all the files with the keyword "girl" or the keyword
- "frog".
- - Find all the files with the keyword "girl" and the keyword
- "frog".
-
- Each entry in a gallery also contains a small thumbnail of the
- original image. These thumbnails can be stored in either
- landscape or portrait orientation, and as monochrome, grey
- scale or colour images. Note that these thumbnail images are
- intended to be representations of the original images... they
- are, of necessity, quite a bit lower in resolution.
-
- In essence, Image Gallery is an electronic photograph album. It
- allows you to attach notes to all your pictures, and to find any
- picture or group of pictures you want quickly... something you
- can rarely do with a real photograph album. Invariably, everyone
- will want to look at the embarrassing ones, slowing your
- progress.
-
- In addition to searching through a gallery, you can print entries
- which correspond to a keyword search or which you have explicitly
- selected. You can also extract entries by keyword or selection to
- another gallery and merge galleries together. A gallery can
- contain up to 65280 entries... although at about five kilobytes
- per entry, such a gallery would be fairly enormous.
-
- Finally, you can view files which are represented by gallery
- entries so long as the files remain where they were when you
- created the entries.
-
- Image Gallery uses a conventional graphical user interface with
- menu and dialogs.
-
- You should have received the following files in the Image Gallery
- package:
-
- - GAL.EXE - The Image Gallery program itself.
- - GAL.RES - The Image Gallery resource file.
- - GAL.DOC - Yes, you're reading it now.
- - GALDRV.RES - The super VGA screen drivers.
- - GALPDR.RES - The dot matrix printer drivers.
- - GALINSTL.EXE - The Image Gallery configuration utility.
- - EXAMPLE1.GAL - An example grey scale gallery
- - EXAMPLE2.GAL - An example colour gallery
- - ORDER.FRM - A registration order form
-
- The best way to really understand Image Gallery is to boot it up
- and play with it.
-
-
- NEW FEATURES OF THE 1.1 RELEASE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Image Gallery version 1.1 has been largely rewritten, and offers a
- number of important new features, as well as numerous small
- enhancements. Here are the important bits:
-
-
- COLOUR THUMBNAILS
- ────────────────────────
- Image Gallery now allows you to have colour thumbnail images
- as well as the previous grey scale and monochrome ones. These are
- a bit of a trade off... they're certainly in colour, but because
- Image Gallery runs in a sixteen-colour screen mode, the colours
- available to display images in are decidedly limited. You'll
- notice a considerable colour shift in most thumbnails.
-
-
- DOT MATRIX PRINTER SUPPORT
- ─────────────────────────────────
- Image Gallery will now print its galleries to a dot matrix printer, as
- well as to a laser. See the discussion of printing later in this
- document. For everyone who said they'd most certainly register if
- it would drive a dot matrix printer...
-
-
- MULTIPLE ENTRY SELECTION
- ───────────────────────────────
- You can select multiple entries in a gallery for printing,
- deletion, viewing, exporting and so on. Just hold down the Shift
- key and click.
-
-
- VIEW
- ───────────
- If the original image files from which you created a gallery are
- still in place, you can view them in full colour by using the
- View function. As Image Gallery is initially configured, clicking
- with the right mouse button will also invoke the View function.
-
-
- EXPORT
- ─────────────
- If the original image files from which you created a gallery are
- still in place, you can have Image Gallery fetch selected files
- from wherever they reside and translate them to the format of
- your choice, writing them to a specified directory.
-
-
- ON LINE HELP
- ───────────────────
- If you get lost in Image Gallery just open the Help item of the Desk
- menu or hit Alt H.
-
-
- HARDWARE AND SOFTWARE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Image Gallery requires a VGA card to operate. It will not work if
- your system has a different type of display card, such as a CGA,
- EGA or Hercules card. It requires a Microsoft compatible mouse.
- It will not operate if a suitable mouse driver has not been
- loaded. Finally, it requires at least a full 640 kilobytes of
- memory. A few megabytes of EMS or XMS will prove useful if you'll
- be making extensive use of the View function with fairly large
- files.
-
- Plan to have a fair bit of hard drive space available too...
- gallery files can get pretty big.
-
- Image Gallery will run under DOS 2.0 or better, although we
- recommend that you use at least version 3.3. It should behave
- itself under Windows as a non-Windows application.
-
-
- STARTING IMAGE GALLERY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Before you use Image Gallery, you should configure it, as will be
- discussed later in this document. Having said this, if you want
- to have a peek at it first, you can just run it with its defaults
- for the moment.
-
- You can start Image Gallery from the DOS prompt by typing GAL.
- The screen will turn grey, a unicorn will appear in the middle of
- it... no foolin'... and Image Gallery will be all set to go. You
- can open a file by selecting the Open item from the File menu.
-
- If you'd like to start by looking at the example gallery file
- that's included with this package, you can start Image Gallery
- with a gallery file from the DOS prompt like this:
-
- GAL EXAMPLE.GAL
-
- This will load up Image Gallery and open the EXAMPLE.GAL gallery
- file. A white box will appear in the centre of the screen... no
- unicorn this time, sadly... and twenty little pictures will
- appear in it.
-
- At the bottom of the screen you'll find four buttons. From right
- to left, these are:
-
- - Move to the first page
- - Move to the previous page
- - Move to the next page
- - Move to the last page
-
- The example gallery has two pages in it. Click on one of the
- two rightmost buttons to see the second page.
-
- You can also change pages by clicking in the white box between
- the two sets of buttons, changing the number therein to that of
- the page you want to go to and then clicking in this box again.
- This isn't all that useful in a two-page gallery, but it will be
- if you create larger ones.
-
- If you click within one of the pictures in a gallery, it will be
- selected. Hold down the Shift key and click in additional
- pictures to select them too. If you subsequently select the
- Details function from the Edit menu... or just hit Alt D... a
- window will appear to let you read and edit the details about the
- selected pictures. More will be said about details and how
- they're used later in this document.
-
- You can get back to DOS by selecting the Quit item from the File
- menu or by hitting Alt Q.
-
- Note that the View function will not work on the images in the
- example gallery, as you don't actually have the files that the
- gallery was created from.
-
-
- IMAGE GALLERY'S MENUS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The easiest way to become familiar with the functions of
- Image Gallery is arguably to have a quick look at what its menu
- items do.
-
- If you've read this far, you're to be commended. Most people
- don't bother with instructions for software that has menus.
-
-
- DESK MENU
- ────────────────
-
- About...
- --------------
- The About function will tell you the version of Image Gallery
- you're using, tell you how much free conventional memory is
- available and let you see our unicorn, should you have missed it
- on the way in. Note that the free memory display will not include
- any EMS or XMS memory you have in your system.
-
- As an aside, there's a diagnostic box available from within the
- About window, should you like these things. Hold down the Ctrl
- key and click anywhere in the window. The contents of this box
- vary from version to version of Image Gallery.
-
-
- Help
- ----------
- The Help function will present you with detailed on-line help to
- assist in using Image Gallery. You can work your way through the
- help by clicking on the highlighted text items in the help
- window. Click on the Previous button to back up on level, the
- Index button to return to the first page and the Done button to
- exit Help.
-
- Note that each step down in the hierarchy of help pages requires
- some memory. If you're running Image Gallery with very little
- free memory, you may not be able to fully access Help.
-
-
- Save Screen
- -----------------
- The Save Screen function will capture the current screen to an
- image file. The image file type is set using GALINSTL, as
- will be discussed later in this document. It defaults to PCX.
- Unless you're writing a review of Image Gallery or otherwise
- documenting it, you probably won't need this feature. Note that
- you can capture the screen from anywhere in the program by
- hitting Alt 1.
-
-
- FILE MENU
- ────────────────
-
- Open
- ----------
- The Open function will open a gallery file. Seems fairly obvious,
- this. Hitting Alt O also accesses this function. The Open
- function only works if there is no gallery open at the moment.
-
-
- Close
- -----------
- The Close function will close the current gallery file and allow
- you to open a different one. Hitting Alt Z will also close the
- current gallery.
-
-
- New
- ---------
- The New function will create a new gallery file. It will prompt
- you to select the type of file you want to create. There are six
- types of gallery files... portrait and landscape orientation in
- either two or sixteen colours, the latter being shades of grey or
- colours. Hitting Alt N will also create a new gallery if there
- isn't one open at the present.
-
- The two-colour options are good for galleries which will contain
- primarily monochrome images. The sixteen-colour grey scale modes
- are good for galleries which will contain primarily colour
- images... they'll be displayed as grey scale images in Image
- Gallery. You can, of course, have colour source images in two-
- colour galleries and two-colour images in sixteen-colour
- galleries.
-
- Consider using two-colour galleries if you'll be printing them on
- a dot matrix printer.
-
- Because of limited range of colours available under Image Gallery,
- you will see a noticeable colour shift in the colour modes.
-
-
- Set Files
- ---------------
- The Set Files function will allow you to temporarily exclude
- specific file types from the Add and Add many directory searches.
- Click on the ones you don't want to include to disable them.
-
-
- Add
- ---------
- The Add function will allow you to add a file to the current
- gallery. Hitting Alt A will also add a file.
-
-
- Add many
- --------------
- The Add many function will allow you to add multiple files to the
- current gallery with one command. When the file selector box
- comes up, click on the names you want to add... an arrow will
- appear beside each one you've selected. Clicking on a previously
- selected name will unselect it. Click on Ok when you're done.
-
-
- Sort
- ----------
- The Sort function will allow you to sort your current gallery
- into a new gallery. You can sort by name, by file size, by the
- date the files in the gallery were created and by the date when
- you last modified their entries in the current gallery. Your
- sorted entries will be written to a new gallery file. Alt S will
- also call up the Sort dialog.
-
- Note that the Sort function creates a temporary index file while
- it's sorting. By default, this will be written to your current
- drive and directory. However, you can direct it to somewhere else
- by including the following line in your environment, for example:
-
- SET TEMP=H:\
-
- This will cause the temporary file to be written to the root
- directory of drive H:. You can, of course, specify any path you
- like. If drive H: is a RAM drive, this will speed up the sorting
- of large galleries considerably.
-
- You cannot sort a gallery to itself.
-
-
- Print
- -----------
- The Print function will print all or part of your current gallery
- to your choice of printers. Each entry will be printed as a
- thumbnail image, the entry details and your description of the
- image's contents. Grey scale images are halftoned... the
- PostScript halftoning is quite a bit better than the LaserJet
- halftones at the moment.
-
- If you don't have a dot matrix printer resource installed in
- GAL.RES, no dot matrix printer option will be available
- in the Print dialog box.
-
- Note that the relatively low resolution of the images
- printed by Image Gallery means that there's no need to print at the
- higher resolution of a 24-pin dot matrix printer. Pretty well all
- dot matrix printers will emulate either an Epson FX80 or an IBM
- ProPrinter. Drivers for both are supplied with Image Gallery.
-
- The Print function will find entries to print using the same
- search keys as the Find function, as will be discussed later in
- this document. If you don't enter any search keys, it will print
- the entire gallery.
-
- You can also print selected entries... this option will only be
- available if you have one or more entries selected when you
- invoke the Print function.
-
- Hitting Alt P will also print.
-
-
- Volume name
- -----------------
- The Volume name function will add or change the volume names on a
- series of floppy disks so they represent sequential numbers. As
- Image Gallery maintains a record of the volume names of the disks
- it find files on, you can use these to keep track of image files
- stored on floppies. The volume name you use to start with should
- consist of some characters with digits at the end, such as
- VOLUME_001. Each time you click on Ok, the volume name will be
- written to the floppy drive you've selected and the digits will
- be incremented.
-
-
- Quit
- ----------
- The Quit function will get you back to DOS. Alt Q also works.
-
-
- EDIT
- ───────────
-
- Details
- -------------
- The Details function will allow you to see the dimensions, colour
- depth, creation date, volume and other particulars of an entry in
- your current gallery. It always works on the currently selected
- entries, and will not work if there is no entry selected. The
- Details box will also allow you to enter and edit comments and
- key words for each entry in a gallery. The comments should be any
- description you want to attach to the entry, such as what the
- picture is of, who took it or drew it, where or how it was
- created and so on. The key words should be single words which
- you'll be able to use to search through your gallery.
-
- For example, if you entered the word "girl" into the key word
- field of every entry in a gallery which represents a picture of a
- girl, you'd be able to subsequently find all the girls in the
- gallery by searching for this key word. More will be said about
- the search facilities in the section on the Find function.
-
- Each of the comments and the key word fields can hold up to 256
- characters. To enter text into one, click in it. A text entry
- cursor will appear. The following keys will move the cursor
- around.
-
- - Home - Moves the cursor to the start of the field
- - End - moves the cursor to the end of the field
- - Cursor Left - moves the cursor left one character
- - Cursor Right - moves the cursor right one character
- - Backspace - deletes the character to the left of the cursor.
- - Del - deletes the character to the right of the cursor
- - Esc - deletes the entire field
-
- Note that the keywords are case insensitive... it doesn't matter
- if you enter them in upper or lower case.
-
- Hitting Alt D will also get you to the Details box. Note that you
- must have at least one entry selected to use the Details
- function. You can configure Image Gallery so that the right mouse
- invokes the Details function. This will be discussed later in
- this document.
-
-
- Find
- ----------
- The Find function will locate entries based on the key words you
- enter into its text editing box. This box works just like the key
- words box in the Details function.
-
- When you enter more than one key word into the Find text entry
- field, the current gallery will be searched based on the status
- of the Or and And controls in the Find box. If the Or option is
- enabled, all the entries in your gallery with any one or more
- keywords that match the ones you've entered in the Find box will
- be found. With the And option enabled, only those entries which
- have all the keywords you've entered into the text entry field
- will be found.
-
- When an entry is found that matches your search key, it will be
- displayed in a Details box. Note that you cannot edit the
- comments or key words when an entry is displayed by the Find
- function.
-
- Hitting Alt F will also get you to the Find box.
-
-
- Statistics
- ----------------
- The Statistics function will tell you how your current gallery is
- structured. It will also allow you to edit the comments for the
- current gallery. Note that this has nothing to do with the entry
- comments, as discussed in the Details section. The gallery
- comments are printed at the bottom of each page when you use the
- Print function to drive a laser printer. They're also useful as a
- place to keep notes about what a particular gallery contains in
- general. The gallery comments can be up to 56 characters long.
-
-
- Kill
- ----------
- The Kill function will delete the currently selected entries from
- the current gallery. Each deleted entry will be replaced by the
- last entry in the gallery, and the gallery will be shortened by
- one entry. In fact, the file itself will not get any smaller...
- the last entry will be freed up for use the next time you add an
- image to the gallery.
-
- If you have the Prompt Before Kill option enabled, you will be
- asked if you want to kill an entry before Image Gallery does away
- with it. Once an entry is dead, it's unrecoverable.
-
- Hitting Alt K will also kill the current entry. Note that you
- must have at least one entry selected for the Kill function to
- work.
-
-
- Merge
- -----------
- The Merge function will combine the contents of another gallery
- with your current gallery. Both galleries must be of the same
- type. For example, if your current gallery is a grey scale,
- landscape orientation gallery, any gallery you merge into it must
- be as well.
-
-
- Extract
- -------------
- The Extract function will extract entries from your current
- gallery based on a search key and write them out to another
- gallery. If you select a destination gallery which exists and
- is of the same type as your current gallery, the extracted
- entries will be added to it. If you give the Extract function a
- new name, it will create a gallery for you. The Extract function
- finds entries just like the Find function does.
-
-
- View
- ----------
- The View function will locate the original file you have based an
- entry on, read it into memory and allow you to view it full size
- and in colour. There are a few catches to this.
-
- To begin with, when you create a gallery entry, the complete path
- to the file the entry is based on is stored in the entry record.
- This path is what Image Gallery uses to locate a file for viewing. If
- the original file is moved or deleted, or is otherwise
- unavailable, Image Gallery will not be able to view it, and will tell
- you so.
-
- Image files can get pretty big. If there's not enough DOS memory
- to load an image file into, Image Gallery will use extra memory. Extra
- memory can be virtual, extended or expanded, as set up when you
- configure the software. It defaults to virtual memory. A complete
- discussion of memory can be found elsewhere in this document.
-
- Image Gallery will display images using a standard VGA card as well as
- most of the popular super VGA cards. A standard VGA card can only
- display a 256-colour image at 320 by 200 pixels... you'll have to
- use the arrow keys to move around the image if it's larger than
- this. Super VGA cards can usually do better than this.
-
- A standard VGA card and most super VGA cards cannot display an
- image with more than eight bits of colour. If you attempt to view
- a 24-bit true colour image under these conditions, Image Gallery will
- dither it down to eight colours and show you an approximation of
- it. You can view 24-bit images in their real colours if you use a
- super VGA driver and card which support a high colour or true
- colour mode.
-
- In the view mode, the following keys will affect what you see:
-
- Arrow keys - move in small increments
- Shifted arrow keys - move in large increments
- Home - moves to the upper left corner
- End - moves to the lower right corner
- Esc - returns to the main screen
-
- Clicking with the right mouse button will also return to the main
- screen.
-
- Image Gallery will automatically select the most appropriate mode for
- display cards with multiple resolution options.
-
- You might want to get a copy of our Graphic Workshop application
- for a more extensive range of viewing options.
-
- Hitting Alt V will also invoke the View function. Note that you
- must have at least one entry selected to use the View
- function. You can configure Image Gallery so that the right mouse
- button invokes the View function. This will be discussed later in
- this document.
-
-
- Export
- ------------
- The Export function will read the source files of selected
- gallery entries from wherever they reside on your disk and
- convert them to the format of your choice, writing the new files
- to a specified subdirectory. This will allow you, for example, to
- find all the files in a gallery which match a specific search
- criteria and have them fetched and written out in a format
- suitable for use with your desktop publishing or word processing
- software.
-
- You can also export files which you have explicitly selected.
-
- The Export function can only work for gallery entries whose
- source files are located as they were when the entries were
- created.
-
- To use the Export function, set up a set of keywords in the
- search field as you would for the Find or Print functions, or
- select one or more entries with they mouse. If you leave the
- search field blank and don't use the Selected Entries option, the
- whole gallery will be exported. Select a destination format and a
- destination path.
-
-
- FILE FORMATS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Image Gallery works exclusively with bitmapped image files.
- This is as opposed to vector or line art files. Vector files
- include DXF, GEM, CDR, Harvard Graphics, Lotus PIC and CGM files,
- among others. Image Gallery does not support vector files, nor
- is it likely to in the immediate future.
-
- In most cases, the specifications for image files are pretty
- well standardized, and Image Gallery will reliably handle image
- files in its supported formats without difficulty. There are a
- few exceptions to this, as will be discussed in detail throughout
- this section.
-
- Each of the formats listed here also includes the maximum number
- of bits of colour the format will support. You can work out the
- number of colours this represents as 2 to the power of the number
- of bits. Hence, an eight-bit file has 2^^8 possible colours, or
- 256. Twenty-four bit files have essentially an infinite number of
- possible colours.
-
-
- MACPAINT FILES - MAXIMUM BITS: 1
- ───────────────────────────────────────
- These can come in two flavours. The most common one is straight
- ported MacPaint files, that is, files having the "MacBinary"
- header. The other is "headerless" files, these being the ones
- used with PFS:First Publisher. Image Gallery reads both types,
- but if you convert a file from a different format to MacPaint
- format the file will be written in accordance with the setting of
- the MacBinary Header field in GALINSTL. You can override this
- with the appropriate command line switches.
-
- Files converted to the MacPaint format from other formats will be
- cropped or padded out as necessary to fit in the MacPaint
- format's 576 by 720 format. Only monochrome files can be
- converted to MacPaint files, since MacPaint in a monochrome-only
- format.
-
-
- GEM/IMG FILES - MAXIMUM BITS: 24
- ───────────────────────────────────────
- There are actually quite a few variations on IMG files... they
- handle monochrome and grey level images. The primary application
- for IMG files is as the bitmapped image file format of Ventura
- Publisher. Image Gallery supports files with up to 256 levels
- of grey and 24-bit colour IMG files. Note that 24-bit IMG files
- are only read and written by Ventura Publisher version 4.0 or
- better.
-
-
- PCX FILES - MAXIMUM BITS: 24
- ───────────────────────────────────
- These are the files used to hold images for Z-Soft's PC
- Paintbrush package. These can range from monochrome to 24-bit
- images. All the various formats are supported by
- Image Gallery.
-
-
- GIF FILES - MAXIMUM BITS: 8
- ──────────────────────────────────
- These can range from monochrome to 256-colour images in any size
- you can find 'em. Image Gallery supports both the 87a and 89a
- versions of the GIF standard. It will read the first image of GIF
- files having multiple images.
-
- By default Image Gallery writes GIF 89a files. If you require
- GIF 87a files, use the /G87 command line switch or set up the GIF
- type option in GALINSTL.
-
-
- TIFF FILES - MAXIMUM BITS: 24
- ────────────────────────────────────
- The TIFF options in Image Gallery can get a bit involved. The
- TIFF format offers lots of options to make it applicable to a
- wide variety of applications... which entails a certain amount of
- confusion, as well. Registered users of Image Gallery are
- welcome to contact us for help in unraveling the TIFF options if
- needs be.
-
- Image Gallery supports monochrome, colour and grey scale TIFF
- files. Grey scale TIFF files can be created by converting any
- colour format into TIFF with Image Gallery set up to produce
- grey scale TIFF files, either through GALINSTL or by using the
- /TCG switch. These import into desktop publishing packages such
- as Ventura for sharp looking PostScript halftones.
-
- Note that as of this writing Ventura will read grey scale TIFF
- files correctly. It seems to invert colour TIFF files.
-
- Colour TIFF files are useful in Corel Draw, among other places.
- Corel Draw 2.0 will import colour TIFF files for inclusion in
- CDR graphics. This is preferable to importing colour PCX files,
- as the size of a TIFF file in Corel Draw is preserved.
-
- Some applications have trouble reading grey scale TIFF files
- which have been compressed... Gray F/X chokes on them as of this
- writing, for example. Others read 'em fine. For this reason,
- Image Gallery defaults to creating compressed grey scale TIFF
- files but you can tell it not to compress them if you're not sure
- that whatever you'll be importing them into will read them. There
- are command line switches to set up these options.
-
- Note that due to the wide variations among the programs which
- produce TIFF files, Image Gallery would be lying rather badly
- if it claimed to be able to read all TIFF files. Specifically,
- it does not read Huffman or LZW compressed TIFF files as yet, as
- we haven't devised code to do this in a reasonable amount of
- space. Colour TIFF files are another area in which
- Image Gallery only handles files from some sources.
-
- When you're creating TIFF files which will be used as desktop
- publishing art or in other situations wherein they'll be printed
- to a PostScript printer, you should create them with greyscale
- expansion enabled. If they will be displayed on a monitor or
- edited in a paint program, you may want to create them with
- greyscale expansion disabled.
-
- Whether you create colour or grey scale TIFF files will be
- largely dependant on the application you want your TIFF files to
- be read by. Here are a few guidelines:
-
- - If you want to import TIFF files into Ventura or PageMaker so
- they'll output as halftones to a PostScript printer, use grey
- scale TIFF files with grey scale expansion enabled.
-
- - If you want to import colour TIFF files into Corel Draw to
- print to a colour output device, use colour TIFF files... the
- grey scale expansion doesn't matter.
-
- - If you want to import colour TIFF files into Corel Draw to
- print to a monochrome output device, use grey scale TIFF files
- with the grey scale expansion enabled.
-
- - If you want to import grey scale TIFF files into a paint or
- image editing package, such as ImageIn or Desktop Paint 256,
- use grey scale TIFF files with the grey scale expansion
- disabled.
-
- Note also that Image Gallery packs TIFF files with an eye to
- maximum unpacking speed, rather than for optimum compression. As
- such, pictures with between 32 and 256 colours will be promoted
- to 256 colours. Pictures with between four and sixteen colours
- will be promoted to sixteen colours.
-
- We have found a very small number of applications which will
- read colour TIFF files, and hence have not had much opportunity
- to test the colour TIFF facility of Image Gallery with real
- world software. The TIFF files it works with are correct
- according to the TIFF specifications... but this rarely means a
- lot. We will be most grateful for any feedback in this area.
-
- If you're having trouble with TIFF files, our Graphic Workshop
- package may help you unravel them. You might also want to get a
- copy of the book Graphic File Toolkit, as discussed later in this
- document.
-
-
- WPG FILES - MAXIMUM BITS: 8 (OR MAYBE 4)
- ───────────────────────────────────────────────
- These are the native import graphic files for WordPerfect. These
- files can contain both bitmaps and line art, or vector graphics.
- Image Gallery can only deal with the bitmapped parts of them.
- If you view, print or convert a WPG file containing both
- bitmapped and vector elements, the vector elements will be
- discarded.
-
- WPG files which refuse to read with Image Gallery are usually
- those which contain only vector elements and no bitmaps.
-
- Image Gallery will deal with WPG files having one, four or
- eight bits of colour information, that is, monochrome files,
- sixteen-colour files and 256-colour files.
-
- The WPG specification allows for 256-colour files. As of this
- writing, WordPerfect itself would not read them. If you wish to
- use 256-colour images in a WordPerfect document, you might want
- to either reduce them to sixteen colours or dither them to
- monochrome, depending upon what you'll be outputting them to.
-
-
- MSP FILES - MAXIMUM BITS: 1
- ──────────────────────────────────
- These are the image files used by the paint program which came
- with Microsoft Windows version 2. Don't confuse these with PCX
- files... some versions of Windows 2 came with a Windows
- implementation of PC Paintbrush from ZSoft as well. The two
- programs... and the two file formats... are not compatible. MSP
- files are monochrome only.
-
-
- IFF/LBM FILES - MAXIMUM BITS: 8
- ──────────────────────────────────────
- These started out on the Amiga. The IFF file standard is
- extremely flexible, and allows all sorts of things besides
- images to be stored in IFF files. IFF files are found on the PC
- having been ported from Amiga systems. They are also created on
- the PC by several applications such as Electronic Arts' Deluxe
- Paint package and Digital Vision's Computer Eyes video scanner
- board. In the first case they are given the extension LBM. In
- the second they are given the extension CE. The basic file
- structure is the same, however.
-
- Deluxe Paint is a bit of a problem in the way it deals
- with IFF files, actually. This affects 256 colour files. Its
- native format is a subclass of IFF called PBM, and compresses its
- images as bytes. It's somewhat unique to Deluxe Paint, and
- Electronic Arts won't tell anyone quite how it works. You can
- actually work it out to a large degree, but every so often a file
- created in this format in the way it seems like it should be done
- refuses to load into Deluxe Paint.
-
- The standard form for IFF image files is called ILBM,
- compressing all images as planes. This is much slower, but it
- means that files thus compressed will be readable by pretty well
- all IFF readers... even if you port 'em back to the Amiga. This
- is how Image Gallery creates IFF files. Unfortunately, there's
- a problem with old versions of Deluxe Paint which will
- occasionally cause them to stop reading one of these files part way
- through the image. This happens to IFF files from sources other
- than Image Gallery, so it's probably a bug in these versions
- of Deluxe Paint. It appears to have been rectified in more recent
- releases.
-
- If you encounter an image which, when converted into an
- IFF file will not read into Deluxe Paint, use the /IFN command
- line switch when you run Image Gallery. This will disable the
- IFF compression. Uncompressed files read into Deluxe Paint with
- no difficulty.
-
- You can permanently set IFF compression off when you install
- Image Gallery if you like.
-
- Note that Image Gallery only reads "pure" IFF files, and will
- not handle the countless variations on the format which have
- appeared on the Amiga. Specifically, it does not read hold and
- modify, or HAM, files.
-
-
- BMP FILES - MAXIMUM BITS: 24
- ───────────────────────────────────
- These are the files which are used as "wallpaper" under Windows
- 3. They can be created using the version of PC Paintbrush
- supplied with Windows.
-
- BMP files use no image compression, as the intention appears to
- be to make them fast to load. Plan on your BMP files being very
- large.
-
- There is a very important aspect of colour BMP files which you
- should bear in mind when you use this format. Windows uses a
- fixed palette which Windows Paint cannot go about changing, as
- doing so would make the screen and border colours change too.
-
- This means that transferring an image to the BMP format will
- generally result in some colour shifts when BMP files are
- imported into Windows applications.
-
- The BMP format can support 24-bit files, which Image Gallery
- does generate. However, as of this writing importing a 24-bit
- BMP image into Windows Paint results in a noticeable colour
- shift. This appears to be a peculiarity of Windows Paint.
-
-
- PIC FILES - MAXIMUM BITS: 8
- ──────────────────────────────────
- These should not be confused with Lotus 1-2-3 PIC drawing files.
-
- PIC files are created by PC Paint (not PC Paintbrush) and are
- used by Grasp, among other things. They come in many flavours.
- Image Gallery has been tested with the most common ones. In
- theory it should support them all, but that's only a theory.
-
- PIC files are structured exceedingly weirdly, especially in their
- sixteen-colour manifestations. For this reason, it's necessary
- for Image Gallery to create a temporary scratch file while
- it's packing or unpacking a sixteen-colour PIC file. You will
- note that upon beginning to read or write one, the bar graph will
- appear to pause for a few seconds before it starts to move.
-
- By default, the temporary file will be written to the current
- directory. However, you can direct it to somewhere else by
- including the following line in your environment, for example:
-
- SET TEMP=H:\
-
- This will cause the temporary file to be written to the root
- directory of drive H:. You can, of course, specify any path you
- like. If drive H: is a RAM drive, this will speed up the packing
- and unpacking of sixteen-colour PIC files considerably.
-
-
- TGA FILES - MAXIMUM BITS: 24
- ───────────────────────────────────
- The Truevision Targa format is used by several high end paint
- programs and things like ray tracing packages. It can handle
- images with up to sixteen million unique colours.
-
-
- HALO CUT FILES - MAXIMUM BITS: 8
- ───────────────────────────────────────
- The CUT format is exceedingly awkward, and Image Gallery makes
- a few assumptions about how CUT files will be used in order to
- make it workable. To begin with, CUT files don't know how many
- colours they have in them. They rely on a second file, called a
- PAL file, to define their colours.
-
- Image Gallery looks for a PAL file to decide whether a CUT
- file has two bits or eight bits of colour. If it doesn't find a
- PAL file with the same name as your CUT file, it assumes that the
- CUT file in question only has two bits of colour. Otherwise, it
- assumes that there are 256 colours in the file.
-
- Files written to the CUT format from Image Gallery will appear
- as two-colour files if they started out that way or as 256-colour
- files if they had more than two colours initially.
-
- If you're using CUT files and have any suggestions to improve
- Image Gallery's handling of them, or if you encounter problems
- with its CUT files, please get in touch with us. The CUT format,
- while occasionally requested, turned out to be very weird.
-
-
- WINDOWS RLE FILES - MAXIMUM BITS: 8
- ──────────────────────────────────────────
- The RLE format is actually a variation on the BMP format
- discussed previously. It has two primary uses under Windows. It
- can be used to create compressed wallpaper files and it can be
- used to replace the opening Windows logo screen with one of your
- own choosing.
-
- The RLE format uses compression, unlike BMP files, and as such
- wallpaper created as RLE files will occupy less space on your
- disk. At least, it should. If you store very complex scanned or
- dithered images in the RLE format, they may confuse the run
- length encoding procedure and actually result in larger files
- than they would have created as BMP files.
-
- To use an RLE file as wallpaper, place the file you wish to use
- in your \WINDOWS subdirectory. Use the Windows control panel to
- select your wallpaper file as you normally would... the only
- difference is that you will have to type in the name of the RLE
- file you wish to use, as the file selector in the control panel
- only looks for BMP files.
-
- Technically, RLE files used as wallpaper should take a little
- longer to load. In practice, this is rarely noticeable.
-
- Using an RLE file to change the startup Windows logo is a bit
- tricky, but it's arguably worth the effort if you're tired of
- looking at the Microsoft ad. You will need a sixteen-colour RLE
- image of the dimensions 640 by 480... 640 by 350 if you use an
- EGA card. The RLE file should be no larger than 40 or 50
- kilobytes, and smaller if possible. For this example, we'll allow
- that the file is called NEWLOGO.RLE, located in the \WINDOWS
- subdirectory.
-
- Go to the \WINDOWS\SYSTEM subdirectory and issue the following
- command at the DOS prompt.
-
- COPY /B WIN.CNF+VGALOGO.LGO+C:\WINDOWS\NEWLOGO.RLE C:\WINDOWS\WIN2.COM
-
- This will create a new program called WIN2.COM. If you start
- Windows by typing WIN2, rather than WIN, you will see your logo
- rather than Microsoft's. This will not affect your normal WIN.COM
- program.
-
- There are several things to be aware of in this procedure. The
- most important is that the resulting WIN2.COM cannot be bigger
- than 65535 bytes, which is why you must keep your RLE file down
- to a modest size. If it exceeds these limits, WIN2.COM will
- refuse to run.
-
- Secondly, if your RLE file is of dimensions other than those of
- your screen, it will appear incorrectly placed.
-
- Thirdly, if you will be using an EGA card, replace the
- VGALOGO.LGO file, above, with EGALOGO.LGO.
-
- Note that when a file is converted to the sixteen-colour RLE
- format by Image Gallery, it is permanently remapped to the
- Windows default palette. This may result in a noticeable colour
- shift for some images.
-
- Image Gallery will read most RLE files from other sources. One
- known exception is the VGALOGO.RLE file provided with Windows
- 3.1.
-
-
- PFS ART FILES - MAXIMUM BITS: 1
- ──────────────────────────────────────
-
- These files are used by the PFS:First Publisher application. Note
- that Image Gallery can only read and create uncompressed ART files. If
- you have difficulty reading an ART file from another source it's
- probably compressed.
-
-
- A WORD ABOUT MICE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Image Gallery calls the driver of a Microsoft or Microsoft-
- compatible mouse. The driver itself is what makes the arrow
- cursor appear.
-
- Most Microsoft-compatible mice, such as the Logitech mice, have
- complete implementations of the driver and will not prove to be a
- problem with Image Gallery. Some very economical mice do not
- implement the graphic cursor. In these cases, Image Gallery will
- appear to function but the cursor will not be visible.
-
- If this happens to you, you will probably find that getting a
- copy of the real Microsoft MOUSE.COM mouse driver and replacing
- the one for your mouse with it will solve the problem, and will
- make anything else you use your mouse with work a bit better as
- well. There are a very few clone mice which are sufficiently
- peculiar as to be unrecognizable by the Microsoft mouse driver.
- These mice will not work with Image Gallery.
-
- You can find the latest version of the Microsoft mouse driver on
- our bulletin board.
-
-
- CONFIGURATION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Making permanent changes to the modifiable features of
- Image Gallery involves using the installer, GALINSTL. The
- configuration of Image Gallery is handled by a separate
- program in order to keep Image Gallery as small as possible, leaving
- lots of memory for putting graphics in.
-
- The GALINSTL program actually modifies GAL.EXE. In
- order for it to work, GAL.EXE and GALINSTL.EXE must
- be in the same directory and must be so named. Both programs must
- be of the same version. Be aware that as it directly modifies
- GAL.EXE, there is the outside chance that a bug in the
- installer might crop up and kill GAL.EXE beyond repair.
- Make sure you have a virgin copy of GAL.EXE somewhere
- before you use the installer.
-
- Place GALINSTL.EXE and GAL.EXE in the same directory
- and type GALINSTL. A menu will appear which will let you edit
- the runtime settings, add or change your screen driver and add or
- change your dot matrix printer driver.
-
- Note that the screen drivers are contained in a file called
- GALDRV.RES. The printer drivers are contained in a file
- called GALPDR.RES. These files must be in the same
- directory as GALINSTL for it to be able to find them. If one
- or both of them is missing, the corresponding options in the main
- screen of GALINSTL will not be available.
-
-
- EDIT RUNTIME - F1
- ────────────────────────
- When you select this option, you'll see a screen which will allow
- you to fine tune Image Gallery's performance to suit your
- requirements and hardware. You can use the up and down arrow keys
- and the Home and End keys to move through the items of this
- screen. Hitting Enter when the cursor is over an item which
- toggles will change its state. Hitting Enter when the cursor is
- over an editable field will allow you to type in a new data.
-
- Note that you can run GALINSTL and select this screen as
- often as you want to adjust the settings of its various
- parameters.
-
- When you're done changing things, hit F10 to get back to the main
- GALINSTL menu.
-
- Note that many of these items can be overridden by using command
- line switches when you run GAL.EXE, should you need them
- set differently from time to time.
-
-
- Default Printer
- ---------------------
- This can be PostScript, LaserJet or Dot Matrix. If you have a
- laser printer which can be set up to emulate both protocols, note
- that all other things being equal, it takes Image Gallery longer
- to print to a PostScript printer. However, PostScript printers
- allow you to have true halftones, which a LaserJet will not. You
- must have at least one megabyte of memory in a LaserJet for it to
- work with Image Gallery. The LaserJet driver will also drive LaserJet
- II and III series printers.
-
- Note also that the relatively low resolution of the images
- printed by Image Gallery means that there's no need to print
- at the higher resolution on a 24-pin dot matrix printer. Pretty
- well all dot matrix printers will emulate either an Epson FX80 or
- an IBM ProPrinter. Drivers for both are supplied with
- Image Gallery.
-
- This choice can be overridden in the Image Gallery Print dialog box.
-
-
- Printer Port
- ------------------
- This item selects which parallel printer port to print images to.
- Note that you can only select LP1, LPT2 or LPT3. Note also that
- this selection only affects laser printers.
-
-
- Page Delay:
- -----------------
- Some laser printers dislike having a lot of data blasted at them
- while they're spitting out a page. This field sets a delay in
- seconds during which Image Gallery will do nothing after issuing
- a form feed. Set it to zero to disable the delay.
-
-
- Show Export Results
- -------------------------
- Set this item to Yes if you'd like to see a list of all the files
- you export from a gallery and to No if you only want to see the
- list if an error occurred while exporting.
-
-
- Right Mouse Function
- --------------------------
- This item will allow you to assign an action to the right button
- of your mouse. The current choices are View and Details. Clicking
- on a gallery entry with the right mouse will invoke the
- appropriate function.
-
-
- Prompt Before Kill
- ------------------------
- If this item is set to Yes, Image Gallery will prompt you to
- confirm that you want to delete an entry before going ahead and
- snuffing it.
-
-
- Beep when done
- --------------------
- If this item is set to Yes, Image Gallery will beep when it has
- completed a long procedure, like searching or printing.
-
-
- Startup Function
- ----------------------
- This field will allow you to tell Image Gallery which dialog
- box to call up when it first runs, assuming that no command line
- arguments have been passed to it to load a gallery.
-
-
- Gallery extension
- -----------------------
- This is the extension used for gallery files. The default is GAL.
-
-
- File Type for Save Screen
- -------------------------------
- This field will allow you to define what type of files will be
- written if you invoke the internal save screen function of
- Image Gallery. Note that this field is not checked for accuracy...
- you must specify a file type Image Gallery knows how to create.
-
-
- Menu Type
- ---------------
- This field will allow you to define whether Image Gallery's menus
- will be Windows-style drop down menus or Macintosh-style pull
- down menus. Drop down menus remain visible until you select an
- item... pull down menus close as soon as you release your mouse
- button.
-
-
- Image Memory
- ------------------
- Hit Enter when the cursor is on this line to step through the
- available extra memory options. See the section dealing with
- memory elsewhere in this document for more information about
- selecting the correct memory type.
-
-
- Macbinary Header
- ----------------------
- This item allows you to determine whether MacPaint files
- generated by Image Gallery will have MacBinary headers in
- them. Leave this on if you don't know what these are. Note that
- this does not affect how Image Gallery reads MacPaint files...
- it will handle both types no matter you set this item.
-
-
- IFF/LBM Compression
- -------------------------
- This item determines whether IFF/LBM files will be compressed.
- Some old versions of Deluxe Paint choked on compressed files.
-
-
- TIFF Compression
- ----------------------
- This item determines whether TIFF files will be created
- compressed. Some applications, such as Gray F/X, don't like
- compressed files.
-
-
- Expand Grey TIFF Files
- -----------------------------
- This item determines whether TIFF grey scale files should be
- created with their grey scales expanded. This should be set to
- Yes if you'll be importing grey scale files into a desktop
- publishing package or otherwise using them to print with and to
- No if you'll be editing them.
-
-
- Create Grey TIFF Files
- ----------------------------
- This item determines whether TIFF files with more than one bit of
- colour will be created as colour or grey scale images. Set it to
- Yes to create grey scale files or to No to create colour TIFF
- files.
-
-
- Default Export Type
- -------------------------
- This field will allow you to set the default file type for
- exporting from a gallery. Note that this field is not checked for
- accuracy... you must specify a file type Image Gallery knows how to
- create. This choice can be overridden in the Image Gallery Export
- dialog box.
-
-
- Default Export Path
- -------------------------
- This field defines where exported files will be written to. This
- choice can be overridden in the Image Gallery Export dialog box.
-
-
- Drive map:
- ----------------
- This should be a string with a capital letter representing each
- of the valid drives in your system, starting with A.
-
-
- Path to GAL.RES
- ---------------------
- This should be a complete path to the subdirectory and drive
- where GAL.EXE and GAL.RES live. For example:
-
- C:\GALLERY\
-
- When this item is set correctly, you will be able to run
- Image Gallery from anywhere on your hard drive if its location is in
- your DOS path.
-
- This field will initially default to the current directory when
- you run GALINSTL for the first time. This will be correct in
- most situations.
-
-
- Registration name
- -----------------------
- When you have registered Image Gallery, type your name into
- this field. This, in conjunction with the registration number
- provided when you registered the software will disable the
- closing beg notice and counter. Note that you must enter your
- name exactly as it is written on the page with your registration
- number. Case, spaces and punctuation matter.
-
-
- Registration number
- -------------------------
- Enter your registration number in this field.
-
-
- EDIT SCREEN DRIVER - F2
- ──────────────────────────────
- This page will allow you to select a VGA or super-VGA screen
- driver for Image Gallery to use with its View function. You must select
- a driver which is in keeping with the super VGA card you have in
- your system. If you attempt to display a large graphic in
- Image Gallery and the display misbehaves, chances are you have the
- wrong super-VGA screen driver installed.
-
- Note that some drivers are intended for use with cards having a
- half megabyte or more of memory. If you have a 256 kilobyte VGA
- card, choose a suitable 256 kilobyte driver.
-
- Note that not all the drivers support higher resolution modes. If
- you have a card which can display pictures in 1024 by 768 pixel
- resolution, you also need a driver which can drive it in that
- mode. As a rule, all the super VGA drivers will handle 640 by 480
- pixels. Some can do better than this, but not all of them. We're
- working on improving the high end drivers.
-
- The following are some details about the drivers.
-
-
- Standard VGA
- ------------------
- This is a driver for a VGA card using the 320 by 200 pixel mode
- in 256 colours and the 640 by 480 pixel mode in sixteen colours
- and monochrome. Use this driver if none of the others suits your
- display hardware.
-
-
- VGA in pseudo 640 x 480
- -----------------------------
- This is a very clever driver by Gregory Weeks which displays 640
- pixel wide 256-colour files on a 320 pixel wide screen by leaving
- out every alternate pixel. As the author notes, nothing is free
- and some detail is lost. However, if you have a VGA card with no
- 640 pixel wide, 256-colour mode... or one which there is no
- driver for as yet... you'll find that this driver is often
- preferable to the stock 320 by 200 pixel MCGA mode.
-
-
- General VESA
- ------------------
- The VESA standard is supported by a number of super VGA cards in
- addition to their own proprietary standards. If your card
- supports VESA, either directly or through the use of a TSR, you
- can use this driver. This is especially handy if your card is not
- supported by a dedicated driver as yet. This card provides 256-
- colour resolution out to 1280 by 1024 pixels assuming your card
- supports this mode. Note that the driver will only attempt to
- select display modes which your card actually supports... if you
- call for a mode which does not exist on your card, the nearest
- available mode will be used.
-
- This driver does not work with some fairly flaky VESA
- implementations, such as the one on the Orchid Fahrenheit 1280
- card.
-
-
- Oak Tech 640 by 480
- -------------------------
-
- Oak Tech 800 by 600
- -------------------------
- These drivers support cards which use the Oak Technologies chip
- set. The higher resolution drivers also support the lower
- resolution modes, and will select the appropriate mode
- automatically.
-
-
- Tseng 4000 640 by 480
- ---------------------------
-
- Tseng 4000 800 by 600
- ---------------------------
-
- Tseng 4000 1024 by 768
- ----------------------------
-
- Tseng 4000X 1024 by 768
- -----------------------------
- These drivers support cards which use the Tseng Labs chip set.
- The higher resolution drivers also support the lower resolution
- modes, and will select the appropriate mode automatically. The
- Tseng 4000X driver will support 1024 by 768 pixels at 256
- colours, and 640 by 480 or 800 by 600 pixels of 24-bit colour.
- You'll need a Tseng 4000 board with the Sierra DAC on it to use
- this driver. It will allow you to view 24-bit images directly.
-
-
- Trident
- --------------
- Drivers are included to drive Trident 8900 series cards to 1024
- by 768 pixels in 256 colours and 800 by 600 in sixteen colours and
- monochrome. Choose the one which is appropriate for your
- hardware. The two lower resolution drivers have also been tested
- on the older 8800 series Trident chips.
-
-
- Video Seven 1024i
- -----------------------
- This is a driver for the Headland Technologies Video Seven VRAM
- and Video Seven 1024i cards. It supports the 640 by 480 line 256-
- colour mode.
-
-
- Paradise Plus Card
- ------------------------
- This is a full featured driver for the Western Digital Paradise
- Plus card. This driver also works with the Dell super-VGA card,
- which is actually a Paradise sixteen-bit card.
-
-
- Paradise Pro Card
- -----------------------
- This is a driver for the Paradise Professional card (and clones
- thereof). It supports both the 640 by 400 and 640 by 480 pixel,
- 256 colour modes.
-
-
- Paradise D 640 by 480
- ---------------------------
-
- Paradise D 800 by 600
- ---------------------------
-
- Paradise D 1024 by 768
- ----------------------------
- These are drivers for the newer Paradise cards which use the D
- series chips. You can tell if you have one by the markings on the
- large chip... you'll find the number 90C30 thereon. The 1024 by
- 768 driver requires a megabyte on board. It supports the Paradise
- true colour mode, which means that if you have a RAMDAC on your
- card it will allow you to look at 24-bit images directly in 640
- by 480 and 800 by 600 pixel resolution. Stunning.
-
-
- Dell Super VGA 256K
- -------------------------
- This is a version of the Paradise Plus driver, above. It has been
- modified so as not to use the 800 by 600 pixel EGA and monochrome
- modes of the Paradise card, as this causes the super-VGA monitor
- on a Dell to click a (loud) internal relay every time it changes
- modes. If you don't mind the relay, or you want the 800 by 600
- modes, use the Paradise Plus driver.
-
-
- Dell Super VGA 512K
- -------------------------
- This is a 512K version of the Dell Super VGA driver, that is, a
- Paradise driver with the 800 by 600 pixel monochrome mode
- disabled.
-
-
- ATI VGA Wonder
- --------------------
- Drivers are included to drive ATI VGA Wonder series cards to 1024
- by 768 pixels in 256 colours and 800 by 600 in sixteen colours and
- monochrome. Choose the one which is appropriate for your
- hardware. There is also a driver for the ATI-XL card, which adds
- 24-bit colour support at 640 by 480 pixels. This requires a full
- megabyte of memory on your card.
-
-
- Standard VGA 320 x 400
- ----------------------------
- This is a "gadget" driver for a stock VGA card which reprograms
- the beast into an undocumented 320 by 400 line mode. It should
- work on any VGA card, but being undocumented one cannot be sure.
- In any case, while interesting, this mode has such a squashed
- aspect ratio that it's not really useful for anything. In
- addition, having heavily interlaced memory, it's painfully slow
- to update.
-
-
- Standard VGA 360 x 480
- ----------------------------
- This is another undocumented mode. It gets still more on the
- screen, with still more distortion.
-
-
- EDIT EXTERNAL PRINTER DRIVER - F3
- ────────────────────────────────────────
- This page will allow you to select an external printer driver.
- You do not need an external printer driver if you will be
- printing to a PostScript printer or any sort of LaserJet or
- LaserJet compatible printer.
-
- For the most part, external printer drivers are used to drive
- black and white dot matrix printers.
-
-
- COMMAND LINE SWITCHES
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- You can use command line switches when you run Image Gallery to
- temporarily adjust the settings which GALINSTL configures. Each
- command line switch is of the form /XXX, a slash and three
- letters. Multiple switches should be separated by spaces.
-
- These are the current command line switches.
-
- /DOS - use conventional memory for an image buffer
- /EMS - use expanded memory for an image buffer
- /XMS - use extended memory for an image buffer
- /EMV - use expanded or virtual memory for an image buffer
- /XMV - use extended or virtual memory for an image buffer
- /LP1 - print to LPT1
- /LP2 - print to LPT2
- /LP3 - print to LPT3
- /MBH - write MacPaint files with MacBinary headers
- /MBN - write MacPaint files without MacBinary headers
- /IFN - don't compress IFF/LBM files
- /IFC - compress IFF/LBM files
- /TGN - don't compress TIFF files
- /TGC - compress TIFF files
- /G87 - write GIF 87a files
- /G89 - write GIF 89a files
- /NEW - start with the New dialog box
- /OPN - start with the File Open dialog box
- /ABT - start with the About dialog box
- /NON - start with no dialog boxes
- /DDM - use drop down menus
- /PDM - use pull down menus
- /IDR - ignore drive letters in View and Export functions
- /UDR - Use drive letters (the default);
-
- The /IDR switch will force Image Gallery to look for source
- files when its views or exports relative to your current drive,
- rather than on the drive they were originally stored on. This is
- useful in creating CD-ROMs in which the drive the disc is in may
- vary from user to user.
-
-
- REVISION HISTORY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Version 1.1e - Changed the appearance of the user interface.
- Added colour thumbnail modes. Improved the way directory paths
- are handled. Updated the screen and resource drivers.
-
- Version 1.1d - Sped up the user interface a bit.
-
- Version 1.1c - Fixed a bug in the Details function.
-
- Version 1.1b - Fixed a bug in the extended memory manager and one
- in the 24-bit BMP export. Added the option of exiting the View
- mode with the right mouse button.
-
- Version 1.1a - Added View and Export functions, multiple
- selection, dot matrix printer support and numerous small
- enhancements.
-
- Version 1.0d - Fixed a bug in the Volume Name function and added
- a trap for off line volumes being serialized.
-
- Version 1.0c - Updated all the graphic format resources...
- dispensing with numerous little bugs. Added registration numbers.
-
- Version 1.0b - Fixed a bug that caused the Add Many function to
- abort if it encountered a bad file. Now it just skips 'em. Fixed
- numerous file format bugs... see the Graphic Workshop revision
- history for the complete list. Added a trap to prevent people
- from sorting galleries to themselves.
-
-
- CONTACTING ALCHEMY MINDWORKS INC.
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We hope you'll contact us to register Image Gallery... see the
- section about registering your software elsewhere in this
- document.
-
- You can contact us by mail by writing to us at:
-
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- You can register Image Gallery with a Visa card by calling
- 1-800-263-1138 from the United States or 1-416-729-4969 from
- other places. Please note that this number is for ordering only.
- (The area code for Alchemy Mindworks' non-800 numbers will change
- from 416 to 905 after October 4, 1993.)
-
- We will attempt to answer questions from unregistered users who
- write to us to the extent that their answers are needed for you
- to fully determine whether this software will suit your
- requirements.
-
- We can also be reached through the Alchemy Mindworks bulletin
- board. It's available twenty-four hours a day at (416) 729-4609.
- As of this writing, the protocol was 300, 1200 or 2400 baud, or
- 9600 baud v.32bis, eight data bits, no parity and one stop bit.
- (The area code for Alchemy Mindworks' non-800 numbers will change
- from 416 to 905 after October 4, 1993.)
-
- The bulletin board always has the most recent versions of all our
- shareware on it, plus bug fixes, drivers and other relevant
- information. It only exists to support Alchemy Mindworks'
- shareware... it does not have a general file area.
-
- If you encounter problems with a file, you're welcome to upload
- the errant file to our bulletin board. Actually, you can upload
- any picture files you like to the board... we enjoy getting
- pictures.
-
- If you have a question about Image Gallery, feel free to leave it
- on the bulletin board. We try to answer all questions within
- twenty-four hours. Note that you must call back to retrieve your
- answer... please don't ask us to phone you or to leave the answer
- on another bulletin board.
-
- Registered users of Image Gallery will receive our voice number
- for immediate technical support. The voice number is only
- available for use from 10:00am to 5:00pm EST. If you call and get
- our answering machine... it does happen... please leave us a
- message or call back later. We are only able to return long
- distance calls if we can call you collect. In this regard, please
- note that as of this writing Canada has a very peculiar
- electronic voice mail collect call system... if the phone
- company's computer starts talking when you pick up the phone,
- it's probably us returning your call.
-
- We ask that in contacting us you appreciate that we are a small
- company with limited resources. If you have not registered this
- software we will not tell you to go to hell, but please don't ask
- us for half an hour of free technical support.
-
-
- REGISTRATION
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you like Image Gallery and find it useful, you are requested to
- support it by sending us $40.00. This will entitle you to
- telephone support, notification of updates, a free copy of the
- latest version of this software and other worthwhile things. It
- will also avail you of a registration number to shut off the
- closing beg notice. More to the point, though, it'll make you
- feel good. We've not infested Image Gallery with excessive beg notices,
- crippled it or had it verbally insult you after ten days. We
- trust you to support this software if you like it.
-
- If you want to see additional features in Image Gallery, register
- it. If we had an Arcturian mega-dollar for everyone who has said
- they'd most certainly register their copy if we'd add just one
- more thing to it, we could buy ourselves a universe and retire.
-
- Oh yes, should you fail to support this program and continue to
- use it, a leather winged demon of the night will tear itself,
- shrieking blood and fury, from the endless caverns of the nether
- world, hurl itself into the darkness with a thirst for blood on
- its slavering fangs and search the very threads of time for the
- throbbing of your heartbeat. Just thought you'd want to know
- that.
-
- Our address is:
-
- Alchemy Mindworks Inc.
- P.O. Box 500
- Beeton, Ontario
- L0G 1A0
- Canada
-
- You can register Image Gallery with a Visa card by calling
- 1-800-263-1138 from the United States or 1-416-729-4969 from
- other places. (The area code for Alchemy Mindworks' non-800
- numbers will change from 416 to 905 after October 4, 1993.)
-
- If you have previously registered Image Gallery, you can update
- your copy to the current release for $20.00.
-
- If you have a FAX number, please include it in your registration.
- We're hoping to be able to handle notification of future updates
- of this software by FAX where we can. This is both considerably
- faster and a lot cheaper than mail.
-
- You can FAX your order to us at (416) 729-4156. You'll find an
- order form in this ZIP to make this easier. (The area code for
- Alchemy Mindworks' non-800 numbers will change from 416 to 905
- after October 4, 1993.)
-
- When you register Image Gallery, please specify the disk size you
- require. In addition, please state whether you require dual
- density disks... some of our packages normally ship on quad
- density disks. You should only require dual density disks if
- you're using an old-style 8088-based XT system.
-
- Please note that we are not able to accept purchase orders for
- fewer than six copies of Image Gallery at a time. We cannot
- ship software COD.
-
-
- CANADIAN USERS
- ─────────────────────
- The registration fee for Image Gallery is $40.00 (CDN) plus
- seven percent GST, or $42.80. We sincerely regret collecting this
- tax on behalf of several levels of government which will only
- squander it. If you sincerely regret having to pay it, we urge
- you to express your regret by voting in the next federal and
- provincial elections.
-
-
- AMERICAN USERS
- ─────────────────────
- The registration fee for Image Gallery is $40.00 (US). The
- exchange on US funds pretty well covers the extra postage to the
- States.
-
- Please note that when you send us your order... and then when we
- send you your update back... two distinct post offices get to
- deal with the ensuing mail. It can take a few weeks for things to
- get through this system... we ask that you be patient. We don't
- fully understand why it takes less time for a package to get to
- Australia than it does to send one to Cleveland... some things
- are best left as mysteries.
-
-
- OTHER USERS
- ──────────────────
- The registration fee for Image Gallery is $40.00 (US). If you pay
- us by cheque, please make sure that it's a cheque drawn on an
- international bank, and that it will be negotiable in Canada. If
- there's no bank clearance number along the bottom of the cheque,
- it will not clear.
-
- Payment from countries outside Canada must be in US dollars.
-
-
- PAYING BY CREDIT CARD
- ────────────────────────────
- We can accept payment by Visa only. We need your Visa card number
- and expiry date and the name which appears on your card. We also
- need written authorization to debit your Visa account for the
- specific amount you're sending us.
-
- We cannot accept MasterCard, American Express or other credit
- cards.
-
-
- SOURCE CODE AVAILABILITY AND BOOKS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- It isn't.
-
- After considerable meditation and several bad experiences, we
- have decided not to release the source code for Image Gallery.
- We do license parts of them for specific applications... if you
- want more information about using some of the functions of
- this package in your software, please contact us.
-
- If you're interested in writing programs which use graphics,
- you'll find everything you need to know in Bitmapped Graphics,
- second edition, by Steven William Rimmer. It's published by TAB
- Books, (TAB book 3558). It features code to pack and unpack
- MacPaint, IMG, PCX, GIF and TIFF files, as well as chapters on
- screen drivers, dithering and printing.
-
- An additional book on this subject, Supercharged Bitmapped
- Graphics, (TAB Book 4102), discusses the GIF 89a, WordPerfect,
- BMP, IFF/LBM, TGA, MSP, 24-bit PCX and colour TIFF file formats,
- as well as such subjects as colour dithering and colour printing.
-
- If you'd like to write applications which use menus, icons,
- windows and all the other paraphernalia of a graphical user
- interface, you might find the book PC Graphical User Interfaces
- handy. It's published by TAB Books (TAB Book 3875). It includes
- the C source for a complete graphical user interface library,
- related code to manage fonts and bitmaps and a tiny paint
- program.
-
- Bitmapped Graphics for Windows, by Steven William Rimmer,
- published by TAB Windcrest, will be available at the end of 1992.
- It deals with the most popular image file formats in a Windows
- environment.
-
- A complete discussion of graphic file formats for use in word
- processing documents and desktop publishing chapters can be found
- in The Graphic File Toolkit, by Steven William Rimmer, published
- by Addison-Wesley. This is an invaluable reference for anyone who
- wants to use graphic files but does not want to become a
- programmer in the process.
-
- If your local bookstore doesn't have these books, they can be
- mail or phone ordered from Christies of Cookstown, P.O. Box 392,
- Cookstown, Ontario L0L 1L0, Canada. Their phone number is (705)
- 458-1562. It has a FAX machine on it after hours. As of this
- writing, they're open seven days a week.
-
-
- BUNDLING IMAGE GALLERY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- If you'd like to include Image Gallery with your product, please
- get in touch with us. We have several ways to help you do this so
- your users get the most out of our software and we won't have to
- set our leather winged demon of the night on 'em.
-
-
- SHAREWARE DISTRIBUTORS
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- We will, at our discretion, send out disks of our shareware
- applications to shareware distributors. Alternately, you can
- download the current versions of our applications from CompuServe
- in the PICS forum or from our bulletin board at (416) 729-4609.
-
- We encourage you to use our bulletin board, as it will allow you
- to keep your copies of our applications up to date.
-
- If you obtain current copies of our shareware, you have our
- permission to distribute them under the following terms. No
- written permission from us is required if you abide by these
- terms.
-
- - That nothing be added to, deleted from or changed in the
- archive files which contain our packages. This includes adding
- ZIP file comments to them.
-
- - That our shareware is not included in or bundled with other
- hardware or software without our written permission.
-
- - That no printed documentation regarding our shareware is
- included with the package without our written permission.
-
- - That hard copy explaining that our packages are shareware is
- included with the disks.
-
- - That no more than $10.00 (US) be charged for the distribution
- of whatever package our applications are part of. If you will
- be charging more than this, please get in touch with us for
- bundling rates.
-
- You do have our permission to copy the ZIP files from our quad
- density disk to multiple lower density disks for distribution.
-
- Please note that if you would like to distribute Image Gallery
- in "rack" packaging, that is, in a store rather than directly
- from a shareware distributor, we request that you contact us for
- permission to do so. We will require a proof copy of the
- packaging you intend to use prior to giving our consent for rack
- packaging.
-
-
- OTHER ALCHEMY MINDWORKS SHAREWARE
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The following are the other shareware packages we have available
- as of this writing. Our newsletter, available for the asking,
- will list all the current ones.
-
-
- GRAPHIC WORKSHOP
- ───────────────────────
- This is the last word in image programs. It converts, prints,
- views, dithers, thresholds, transforms, flips, rotates, scales,
- crops, colour adjusts, scans, quantizes and wreaks special
- effects on MacPaint, GEM/Ventura IMG, PCX, GIF, TIFF, WPG, MSP,
- IFF/LBM, BMP, RLE, Halo CUT, Targa, ART, EXE, TXT and EPS files.
- It drives CGA, Hercules, EGA, VGA and pretty well all super VGA
- cards. It will drive PostScript and LaserJet Plus laser printers,
- colour PostScript printers, colour inkjets and most dot matrix
- printers. It features batch processing, extended and expanded
- memory support, an intuitive user interface and easy to follow
- menus. It allows you to convert colour image files into superb
- black and white clip art for desktop publishing, among other
- things.
-
-
- GRAPHIC WORKSHOP FOR WINDOWS (RELEASE 1.1)
- ─────────────────────────────────────────────────
- Offering the same functionality as Graphic Workshop for DOS, the
- Windows implementation of this package offers a traditional
- Windows interface, multitasking and lots of things to click on.
- It converts, prints, views, dithers, thresholds, transforms,
- flips, rotates, scales, crops, colour adjusts, scans, quantizes
- and wreaks special effects on MacPaint, GEM/Ventura IMG, PCX,
- GIF, TIFF, JPG, WPG, MSP, IFF/LBM, BMP, RLE, Halo CUT, Targa,
- ART, text and EXE picture files. Graphic Workshop for Windows
- will display and print on any card and printer respectively that
- can be driven by Windows. It features batch processing, an
- intuitive user interface and easy to follow menus. The 1.1
- release adds a thumbnail preview mode, context sensitive help,
- easier installation and all sorts of new features. Includes
- several unicorns.
-
-
- IMAGE GALLERY (RELEASE 1.1)
- ──────────────────────────────────
- Image Gallery is a visual database to help you keep track of a
- large number of image files quickly and effectively. It will
- create database files... galleries... of any combination of
- bitmapped image files, displaying them as small ``thumbnail''
- images. It works with all the file formats supported by Graphic
- Workshop, with the exceptions of EPS, EXE and TXT. You can search
- a gallery visually or by key words. Each entry in a gallery
- supports key word and comment fields, as well as the dimensions,
- location and other specifics of each image. You can also print
- all or part of a gallery, producing hard copy catalogs of your
- images when you need them. Image Gallery will run with any VGA
- card. It uses a Microsoft compatible mouse and will drive any
- PostScript or LaserJet Plus compatible laser printer, and most
- dot matrix printers. Release 1.1 includes a full colour view
- function, colour thumbnails, exporting and multiple selection.
-
-
- DESKTOP PAINT 256 (RELEASE TWO)
- ──────────────────────────────────────
- This is a complete rewrite of our popular super VGA paint
- package. Desktop Paint 256 is a powerful painting application. It
- will let you create and edit pictures stored in the MacPaint,
- GEM/Ventura IMG, PCX, GIF, TIFF, WPG, MSP, IFF/LBM, BMP, Halo
- CUT, and Targa formats. It features a rich selection of drawing
- and image manipulation tools, XMS and EMS support to work on
- large images and a user friendly interface. Looking very much
- like monochrome Desktop Paint in colour, it's a powerful
- application which will be equally useful for picture collectors,
- artists and desktop publishing users. It supports Paradise (and
- compatibles), Headland Video 7, Tseng Labs 4000 series cards,
- Trident cards which use 8900 series chips, Oak Technologies
- cards, ATI VGA Wonder cards and all cards with VESA capabilities.
- Note that you must have one of these super-VGA cards to use
- Desktop Paint 256... it does not run in the standard 320 by 200
- pixel "standard" VGA mode. Desktop Paint 256 requires a
- Microsoft-compatible mouse.
-
-
- DESKTOP PAINT 16
- ───────────────────────
- Desktop Paint 16 is a VGA paint package for use with images
- having up to sixteen colours. As with the monochrome
- implementation of Desktop Paint, it will read and write image
- files in the MacPaint, GEM/IMG, PCX files, GIF, TIFF, WPG, MSP,
- IFF/LBM, BMP and PIC formats. It has EMS and XMS support to
- handle images of virtually any size, an intuitive user interface
- and a wide selection of image creation and manipulation tools.
- Desktop Paint 16 can utilize fonts from many other sources,
- including Ventura Publisher, Macintosh FONT and NFNT resources
- and Windows FNT files. It requires a VGA card and a Microsoft-
- compatible mouse.
-
-
- DESKTOP PAINT (RELEASE THREE)
- ────────────────────────────────────
- Desktop Paint is a powerful monochrome paint package fine tuned
- for use with desktop publishing applications. It will read and
- write image files in all the formats Graphic Workshop supports
- with the exceptions of EPS and RLE. It has EMS and XMS support to
- handle images of virtually any size, an intuitive user interface
- and a wide selection of image creation and manipulation tools.
- Desktop Paint can utilize fonts from many other sources,
- including Ventura Publisher, Macintosh FONT and NFNT resources
- and Windows FNT files. Desktop Paint requires a Microsoft-
- compatible mouse.
-
-
- GRAFCAT (RELEASE THREE)
- ──────────────────────────────
- GrafCat prints a visual catalog of your image files, with
- fifteen or sixteen pictures to a page, depending on the image
- orientation you choose. It supports all the file types that
- Graphic Workshop handles, and will drive any PostScript or
- LaserJet Plus compatible laser printer, including LaserJet II and
- LaserJet III series printers. This is a complete re-write of
- GrafCat... it now supports a file finder screen like the one in
- Graphic Workshop and numerous print options.
-
- If you can't obtain them from the usual sources of shareware,
- they're available from us for $40.00 each preregisterd. They're
- also all available for downloading from our bulletin board at
- (416) 729-4609. (The area code for Alchemy Mindworks non-800
- numbers will change from 416 to 905 after October 4, 1993.)
-
-
-
- LEGAL DOGMA
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Neither the author nor Alchemy Mindworks Inc. assumes
- responsibility for any damage or loss caused by the use of these
- programs, however it comes down. If you can think of a way a
- picture program can cause you damage or loss you've a sneakier
- mind than mine.
-
- All the registered trademarks used herein are registered to
- whoever it is that owns them. This notification is given in lieu
- of any specific list of trademarks and their owners, which would
- not be as inclusive and would probably take a lot longer to type.
-
- If you register Image Gallery, we will assume that you are doing
- so having tested the shareware version and ascertained that it's
- suitable for your hardware and requirements. We cannot provide
- refunds for shareware registration if you subsequently change
- your mind.
-
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